Funded on Kickstarter
Goddamn F*cking Dragons
A Novel About Terrible Heroes
Every fantasy adventure story has heroes, but not this one. Goddamn F*cking Dragons is the kind of story that actually gets played out in fantasy tabletop roleplaying games, as opposed to the ones you read in typical fantasy novels. Coming out in Spring 2020.
The Great American Novel, A Roleplaying Game
A character-driven storytelling tabletop RPG
A collaborative character-driven storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
30-50 Feral Cards
Created for Kurt Potts' 30-50 Feral Hogs Jam. A short card game for two players that uses a standard deck and that tries to make a point.
ENnie Nominated: Product of the Year
The Happiest Apocalypse on Earth
Satirical Horror Powered by the Apocalypse
Happiest Apocalypse on Earth is a tabletop roleplaying game that is part satire, part horror. Set in a fictional children’s theme park called Mouse Park, the game allows players to customize the attractions in the park, the dangers that lurk there, and their own Mouse Park staff member. Collaborative storytelling and customized character and narrator moves create a wide range of terrifying incidents involving ancient horrors, demonic magic, and a conspiratorial plot to keep a bloodthirsty ancient god appeased. Ghouls, monsters, specters, and cultists abound, but they only scratch the surface of the true evil that lies far beneath.
The destruction and terror the Nartheneen scepter caused on the metropolis of Archensheen will mark the city for decades. But even as the warring factions of the city fell to its power, it was clear that its evil source came from somewhere. Following a trail of disreputable treasure hunters, it is learned that a long-ruined Nartheneen city in the wastes of the Mirrored Steppes was the source of not only that scepter but all manner of evil and corrupted artifacts.
A dark corruption lies beneath the Nartheneen ruins, tainting everything around it—and this corruption is protected by ancient guardians who will stop at nothing to protect their secrets. What extremes must the adventurers reach to reveal the Nartheneen secrets and what horrors will awaken when they do?
Christopher Grey and Ryan Servis comprise the writing and story team for Lion's Vault, their combined experience with both 5th Edition D&D and Pathfinder a welcome addition to the 2CGaming team.
The 80+ page adventure is setting agnostic, but with original locations and written for both Dungeons & Dragons 5th Edition as well as the Pathfinder Roleplaying Game. The module will take characters from level 9 to level 11 and brings them through three narrative acts of a story arc, yielding 10-12 sessions of play. It is the continuation of the second module of Fate of the Forebears AP, City of Sands, which, in turn, picks up after the first module, Domes of Ishaq-Zahur.
The Ghost of Whimsical Splendor
An urban adventure for levels 1 and 2.
Waterdeep’s beloved opera diva has gone missing and it appears to be more than only a passing concern. With wealthy lords breathing down the City Watch’s neck, they must quickly find her so that the show can go on. But something dark is hidden within the deep recesses of the Whimsical Splendor Opera House and that darkness has taken the city’s starlet. Can the darkness be banished and can she be saved in time?
Border Kingdoms Fallen
On the frontier of south Faerûn, Sundered Hold stands alone above the swampy brackish wetlands below that meander a short northward march toward the sea and the opulent Border Kingdom city Derlusk. The rangers that staff this stronghold have never seen battle. And given its relative safety from potential threats, they never should. But all of that will change as an unexpected horde of infernal creatures take siege and attempt to take the stronghold for themselves.
The mystery of where they came from and why is second only to the task of saving the rangers of Sundered Hold and their families from complete horrific slaughter.
The adventure is an intense siege that allow players to zoom in and out of the action by seamlessly deploying mass combat mechanics along with their regular character actions.
Exiled to the remote marshes south of Derlusk, violent and traitorous radicals who call themselves the Consortium of the Crest are trying to cause mayhem and destruction in order to destabilize the region and restore the former kingdom. Taking refuge in their secret base of operations, Hollow Haven, the Crest is trying to bring fiends from the Nine Hells into the Border Kingdoms, and if they are not stopped, the fell will dominate the region and destroy everything in its path.
The Temple of the Nine Stars is renowned throughout the entire region as a haven for any faith, any god, or any religion. The frontier is home to so many that cannot find solace in their faith, so far from home. However, there is something sinister at play in this beloved temple at Derlusk. It seems someone brought a host of demonic creatures into the region because of the clerics here. Whatever they are hiding, it is bigger than only a host of hellspawn. Unless the squabbling guilds of Derlusk come together to confront this threat, the Border Kingdoms will confront the rising of the Nine Hells at their doorstep.
Harbingers of the Nine Hells is the third chapter in Christopher Grey's Border Kingdoms Fallen, however it can also be run stand-alone or as a one-off.
Fate of the Forebears
The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes survive if they choose to stand alone?