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Stand now with thine enchantments, and with the multitude of thy sorceries, wherein thou hast laboured from thy youth; if so be thou shalt be able to profit, if so be thou mayest prevail.

Isaiah 47:12

The secret world of witches are in an endless war with secret societies, the supernatural,  and the villainous agents of the Father God.

Only through the magick of the Triple Goddess are they able to fight to balance the patriarchal powers behind America.

The Great American Witch is a narrative-driven roleplaying game about the secret world of witchcraft and the supernatural war they are secretly fighting throughout America.

Built on Christopher Grey's Great American Novel framework, the game focuses on dramatic character-driven stories that come from these witches and the many threats that they confront in their daily lives.

The game uses a framework familiar to players of Powered by the Apocalypse Games, FATE, and indy storytelling games like Ten Candles. It is, however, designed for extended campaign play in the tradition of World of Darkness or other urban fantasy traditional games.

See version Alpha in action on the Happy Jacks RPG Podcast

We are currently looking for playtesters! There are only 10 testing groups now available. Testing groups will get early access to the Beta version, access to developer groups and chats, and credit in the final version.

Are you willing to...

  • Run a campaign for at least six sessions for a group of at least four players (including the facilitator)

  • Record and document the sessions

  • Complete playtest surveys

  • "Stress test" certain mechanics

Great! Then sign up with the registration form to the right and we'll be in touch!

Playtest Registration

To join the playtesting team, please complete the following form.

© 2020 by Christopher Grey.