Stand now with thine enchantments, and with the multitude of thy sorceries, wherein thou hast laboured from thy youth; if so be thou shalt be able to profit, if so be thou mayest prevail.
The secret world of witches is wrought with an endless war with secret societies, the supernatural, and those who want to destroy them.
Only through the magick of the Mother Goddess are they able to fight to balance the powers behind America.
The Great American Witch is a narrative-driven roleplaying game about the secret world of witchcraft and supernatural conflicts they are secretly fighting throughout America.
Built on Christopher Grey's Great American Novel framework, the game focuses on dramatic character-driven stories that come from these witches and the many threats that they confront in their daily lives.
The game uses a framework familiar to players of Powered by the Apocalypse Games, FATE, and indy storytelling games like Ten Candles. It is, however, designed for extended campaign play in the tradition of World of Darkness or other urban fantasy traditional games.